MY PORTFOLIO
01
ACTION-ADVENTURE GAME
To prevent eternal damnation, you must face Eternal Machination
LEAD DESIGNER
Eternal Machination is a 3D dark fantasy action-adventure game made in Unreal Engine 5. Wielding the power of shadows, you must defeat mage-punk golems, and liberate the holy spirits they have imprisoned within themselves. As the creator of the original game concept, I am solely in charge of its narrative design. I collaborate with my teammates to guide the project's direction on Character Design, Combat Design, Enemy Design, Level Design, and Environmental Storytelling.
02
STEALTH GAME
Keep Calm and Emu On
ARTIST, UI DESIGNER
Emu War is a 2D-pixel action-stealth game made in Unity. You play as General Emunuel, leader of the emu horde, with the goal of devastating farmers’ wheat crops. I am responsible for the entirety of the game's visual assets, from its UI elements to the animations of the player character and enemies.
03
TABLETOP ROLE-PLAYING GAME
Revolvers, Magic, and a whole lot of Horses
COMBAT DESIGNER, WORLD-BUILDER
CopperHorse is a Tabletop Roleplaying Game where players are invited to the Wild West Steampunk world of Munica. Wield steam powered guns, cast wild spells, and ride your copper horse to sunset in this adventure. I was in charge of our project's Magic System, writing an original and in-depth guide on how spells work in our universe mechanically and narratively. I was also part of the Narrative Design division of our team, and helped to build the world of Munica.