top of page
canberk-sonmezer-screenshot-357.jpg

GAME DESIGNER AND ONE HECK OF A STORYTELLER

CANBERK SONMEZER

Hey, I am Canberk, but you can call me Jan for short. And welcome to the narrative journey that is my portfolio!

Concept Art Seethe.png

My Latest Work

Eternal Machination | PC | 2023

MY PORTFOLIO

01

ACTION-ADVENTURE GAME

Concept Art Seethe.png

To prevent eternal damnation, you must face Eternal Machination

LEAD DESIGNER

Eternal Machination is a 3D dark fantasy action-adventure game made in Unreal Engine 5. Wielding the power of shadows, you must defeat mage-punk golems, and liberate the holy spirits they have imprisoned within themselves. As the creator of the original game concept, I am solely in charge of its narrative design. I collaborate with my teammates to guide the project's direction on Character Design, Combat Design, Enemy Design, Level Design, and Environmental Storytelling. 

02

STEALTH GAME

Keep Calm and Emu On

ARTIST, UI DESIGNER

Emu War is a 2D-pixel action-stealth game made in Unity. You play as General Emunuel, leader of the emu horde, with the goal of devastating farmers’ wheat crops. I am responsible for the entirety of the game's visual assets, from its UI elements to the animations of the player character and enemies. 

03

TABLETOP ROLE-PLAYING GAME

everythingbutthekitchensink.png

Revolvers, Magic, and a whole lot of Horses 

COMBAT DESIGNER, WORLD-BUILDER

CopperHorse is a Tabletop Roleplaying Game where players are invited to the Wild West Steampunk world of Munica. Wield steam powered guns, cast wild spells, and ride your copper horse to sunset in this adventure. I was in charge of our project's Magic System, writing an original and in-depth guide on how spells work in our universe mechanically and narratively. I was also part of the Narrative Design division of our team, and helped to build the world of Munica. 

ENVIRONMENTAL STORYTELLING EXHIBITS

bottom of page